Ultimate Werewolf
Cupid
Team Villager
Overview
Cupid, the mythical messenger of love, can really tie the knot in Ultimate Werewolf. Cupid has the ability to connect two players so if one is eliminated, they both are. The linked players become aware of the bond and each other’s identity. This can lead to new team dynamics and potentially form a new team entirely.
Cupid is a special role available in the Ultimate Werewolf: Extreme edition.
Ability:
Notes:
Cupid's Guide
As Cupid, you have two main strategy options: randomly choose targets to stir things up or link yourself to another player for more control. We recommend targeting yourself with someone else. This links your fate but gives you an ally. With that in mind, here is a guide between your two choices:
Pick a Mate:
Since you don’t know roles ahead of time, pick someone experienced at the game or that you work well with. Plus, you will get to know the other player’s role and utilize their abilities if they have any.
Select Random Targets:
Though less strategic upfront, this allows you to gain information. You do not know the roles of your two targets, but likely they will be on the villager team. Still, keep a close eye on them and their votes to reveal whose team they are truly on.
Moderator Tips
Managing Cupid can be simple or complex depending on the targeted players. First, wake Cupid to select targets, then wake the targeted players. During this time of exchange, explain all the potential new team dynamics out loud so everyone comprehends all the possibilities. Here is a clear explanation of the possible team outcomes:
Cupid is one of the more complicated roles with the ability to form new team alliances and overwrite a player’s win condition. Here are some tips that you will want to keep in mind with Cupid around:
Wake Order:
Begin by waking Cupid to determine their chosen players, then wake these targets after Cupid is asleep. You can wake these targets by tapping them on the shoulder. While rules do not explicitly state to do so, it’s best to have the targets reveal roles to understand their new team alignment.
CLARIFY TEAM OUTCOMES:
While the targets are learning each other’s identity, vocally detail the potential team ramifications so all players understand. Here are the possible scenarios:
New Win Condtions:
You also need to be aware of the changes in the win conditions. If the linked players join the Village team, they adopt the Villagers’ victory goal. If a new team forms, their win conditions become being the last players standing.
Win Conditions vs Abilities:
Abilities stay the same, just win conditions shift.
For example, the Tanner has no ability, only the goal of being eliminated. Cupid overrides this goal, making the Tanner’s new objective to eliminate everyone but their new partner.
Similarly, the Lone Wolf retains their night elimination power if linked by Cupid, but but their solo win condition changes to being the final two with their Cupid partner.
Ultimate Werewolf: Extreme
Final Thoughts
Don’t let Cupid’s complexities deter you from including this entertaining role. Don’t let Cupid’s complexities deter you from including this entertaining role. We recommend an experienced moderator who understands the roles. However, at the end of the day, the moderator’s primary job is to ensure the game is fun for the players, even if you have to bend some rules.
Have you played as Cupid before? Let us know any questions below so we can expand our FAQ.