Ultimate Werewolf
Cult Leader
Team Independent
Overview
Do you ever know you’re in a cult? The Cult Leader is an Independent role in Ultimate Werewolf and is driven by a singular agenda: to grow their hidden following. Each night the Cult Leader targets a player to join their cult without the player’s awareness of the conversion. The victory is achieved when all players are converted.
The Cult Leader is included in the Ultimate Werewolf: Extreme edition.
Ability:
Notes:
Cult Leader's Guide
Order for the Order:
Keep track of converted players. The simplest way is to start with your neighbor on your left and continue in this order clockwise.
Survive:
Ultimately, a win condition for the Cult Leader can be achieved simply by surviving. While you can’t protect yourself during the night, you do need to be ready to defend yourself if accused of being a werewolf, the Cult Leader, or another nefarious role. If the Tanner is within the deck, this could be a last-resort alibi to make the players second guess eliminating you.
Moderator Tips
Moderating a game with the Cult Leader is a simple matter of keeping track of who is converted and who is not, however, it can be a demanding task. Here are some tips to help:
Note CONVERSIONS:
It’s almost required that you take notes to keep track of who has been converted. There are no obvious external signs when a player has been converted, so the only way to keep track is through careful note-taking. Keep a notebook handy to record each conversion and be on the lookout for the Cult Leader’s win condition on converting all surviving players.
CONSIDER ADDITIONAL HELP:
If the game is complex with many roles, it might be beneficial to have a co-moderator. One can facilitate the game while the other focuses on note-taking and reviewing the night’s events.
Always be sure to check our full Moderator’s guide or FAQ section.
Ultimate Werewolf: Extreme
Final Thoughts
The Cult Leader is another wild card that you can use to enhance your game night. Because there is no limitation to the Cult Leader’s ability to convert, other than once per night, we recommend using this role in larger games with more players. Otherwise, this could be a quick victory for the Cult Leader. Roles like the Aura Seer help counterbalance the Cult Leader The Cult Leader is an easy role to play and can be enjoyed by all levels of players.Â
What are your thoughts on the Cult Leader role? Share your experiences, strategies, and thoughts in the comments below.