Who is Bloody Mary? Some say she was a witch who was burned at the stake for drinking the blood of young women in an attempt to retain her youth. Perhaps the true story is of Queen Mary I, the first queen regnant of England, who had hundreds of religious dissenters burned at the stake. Regardless of how her story began, Bloody Mary is now known as the evil apparition that appears in the mirror when her name is chanted three times. In Unmatched, Bloody Mary exacts her vengeance on any fighter that dares to call her name.
Health: 16 / Attack: Melee / Movement: 3
At the start of your turn, if you have exactly 3 cards in hand, gain 1 action.
Strategies and Tips
Bloody Mary is an aggressive hero whose goal is to activate her special ability to gain a third action. Activating this ability can prove to be quite the puzzle, but it is essential for using many of her card effects since triggering them relies on them being used on the third action. Her high movement for a melee hero helps her pressure her opponents; however, she lacks a sidekick which gives her less presence on the board and makes approaching her and predicting her moves much easier.
Powerful card effects
High health and strong defensive options
Triggering her special ability and the card effects can be tricky
Playing optimally depends on playing with a low hand count which can be risky
Predictability, especially when her special ability is active
The following is a guide to activating her ability, followed by the 3 actions you should take to unleash terror on your opponent:
Preparing the Curse
Playing aggressively while simultaneously working towards a hand size of specifically three cards is tricky; however, playing aggressively is the best method to accomplish this goal. Ideally, you will avoid ending your turn within attack range of your opponent or with more than four cards in hand. The reason for the fourth card is to have a defensive option ready in case your opponent attacks.
Infinity Mirror is a versatile card with a value of 4 that is excellent on defense. The after-combat effect allows you to choose one of the fighters in the combat and move them up to 4 spaces. This can help you bridge the gap that separates you from any elusive ranged heroes.
Mirror Image is another excellent defensive option. It has a value of 0, but during combat the value of the card becomes the printed value of the opponent’s card. This is great against heroes with large attack values like Dracula, Bigfoot, King Arthur, and Sun Wukong.
Additionally, some cards make it safe for you to end your turn with 3 cards in your hand:
Evade is a defense card with a value of 3 that lets you draw one card after combat, leaving you with three cards in hand and your opponent adjacent to you.
Broken Glass is a versatile card with a value of 3 that lets you increase or decrease your card’s value by 1 during combat. After combat, if the value of Broken Glass matches the value of your opponent’s card, you get to draw a card and the opponent takes 2 damage directly. This card is great because it matches the current value of both cards, not the printed value. If played correctly, you will end your opponent’s turn with three cards in hand and two less health for you to worry about.
Action #1: Bloody Mary...
Once you begin a turn with three cards in your hand, her special ability is activated enabling you to take a third action this turn. The first action you should always take is maneuver, even if you started your turn adjacent to your opponent. You may be tempted to attack immediately to deliver as much damage as possible, but this will leave you defenseless at the end of your turn. Maneuvering first will allow you to draw a card and give you more options. If you do not begin your turn adjacent to the opposing fighter, you should do everything you can to use this first action to get there.
Additionally, if you are in a situation where you have many cards in your hand, you are still capable of achieving a third action:
Closer Than She Appears is a scheme that allows you to move Bloody Mary up to 1 space, draw 1 card, and gain an action. This card is essential as it allows you to gain that coveted third action without having to rely on her ability. Playing this card with a full hand will make you more of a threat since you will have plenty of attack options without being left defenseless at the end of your turn, and you will have taken your opponent off guard. Try to use this card when your opponent is the one with a low hand count.
This card is even better if you begin your turn one space away from your opponent. Unfortunately, you cannot boost this move effect, so if you are further away you will still need to use your second action to maneuver to them. Either way, this card is excellent for disrupting your opponent’s plans.
Action #2: Bloody Mary..
There will likely be situations where you will unfortunately have to use this action to maneuver a second time to reach your opponent; however, the ideal play is to attack. Here are the cards you should prepare for this action:
Bloody Requiem is an attack with a value of 3 and an effect that triggers a second attack, Bloody Reprise, after combat. This is a free attack wherein your opponent must use another card to defend or take damage. The attack value of Bloody Reprise is equal to the value of the defense card played against Bloody Requiem. The higher the defense value your opponent uses, the stronger your second attack becomes. Additionally, forcing them to defend one action with two of their cards weakens their defenses for your third action.
Jump Scare is a versatile card with a value of 3 that becomes a 6 during combat if Bloody Mary shares no zones with the space she started this turn in. You should play the entire game with this card in mind. Always try to end your turn in a space where she can easily leave the zone when approaching on your next turn.
Trick of the Light is a versatile card with a value of 2 that lets you place Bloody Mary in an empty space adjacent to the opposing fighter after combat. This card is insurance in the event where your opponent plays a card that allows them to maneuver away from you after combat. In this instance, their effect will always trigger first and you will simply appear next to them afterwards. If you pull off a hard read with this card, then there is a strong chance your opponent will have nothing to defend with on your next action.
Stolen Memories is the final card you should consider for your second action. This scheme allows you to look at your opponent’s hand and choose a card. They can then discard that card or take damage equal to its boost value. This can be very good against specific cards, but more importantly it gives you the knowledge you need to choose the most optimal attack for your third action.
Action #3: Bloody Mary!
Your third action is where Bloody Mary is at her deadliest. Your opponent will likely be aware of this and have a Feint or other cancel cards ready to defend against your attack. We have options for dealing with these setbacks.
Ghostly Touch is an attack with a value of 1 that allows you to boost the attack during combat. If this is your third action, you also recover three health. If you believe your opponent may cancel your card effects, this is the ideal card to attack with. It is better to sacrifice healing effects over damage effects. Alternatively, if you need to heal then you should use this against sidekicks, as your opponent is less likely to defend, much less use a valuable card like Feint.
Out of the Mirror is an attack with a value of 1 that forces your opponent to discard one random card during combat and add its boost value to your attack. If this is your third action, you also get to draw a card after combat. This is a very flexible and reliable card, and an excellent option for baiting out your opponent’s higher valued defense cards.
Speak Three Times is an attack with a value of 3 that becomes a 7 when played on your third action. This is Bloody Mary’s strongest attack card, and the one your opponent will be fearful of. Use their knowledge of this card to bait out Feint cards with the previously mentioned attacks. The existence of this card may force your opponents to never use a Feint or other cancel effects unless it is during your third action, which you can take advantage of with cards like Jump Scare. Most importantly, you must keep track mentally of how many cards your opponent has that can cancel the effects of yours. If you pay attention and play this card when they are the least likely to cancel it, then they will always take heavy damage from it.
Bloody Mary is a very engaging hero to play and my personal favorite in all of Unmatched. Activating her ability can be challenging, but it is equally satisfying to pull off. The activation requirements on her ability require strategy on the part of the player, so we recommend Bloody Mary to players who are familiar with the other Unmatched fighters, or at the very least familiar with their opponent’s fighter.
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