She-Hulk first appeared in Marvel’s The Savage She-Hulk #1 comic in 1979. Over the years, she has had numerous successful comic runs and has made notable appearances in various Marvel teams and other comic series. She-Hulk has been a member of the Avengers, Defenders, Fantastic Four, and the Heroes for Hire. She made her live-action debut in the Marvel Studios Disney+ series She-Hulk (2022) with Tatiana Maslany playing the role of Jennifer Walters, a.k.a She-Hulk.
Jennifer Walters, following a severe injury, received a life-saving blood transfusion from her cousin Bruce Banner. To her surprise, she discovered that she had acquired a milder variation of his Hulk abilities. During her transformation, she retains her own personality, intelligence, and “most” of her emotional control. Eventually, her transformation became permanent, and while she still experiences bouts of rage that amplify her power, she is not controlled by it.As She-Hulk, she becomes a larger, mightier, and greener version of herself who often breaks the fourth wall as a running gag. In Unmatched, She-Hulk utilizes her intelligence and unrivaled strength to bring her adversaries to justice.
Health: 20 / Attack: Melee / Movement: 2
Special Ability: Just Throw Something
At the start of your turn, you may discard a card to deal damage equal to its BOOST value to a fighter in your zone.
Strategies and Tips
She-Hulk possesses overwhelming strength and resilience. In terms of health, she ranks second highest in the game, just behind the T. Rex. This high health attribute compliments her aggressive playstyle, as she excels in staying on the offensive. Additionally, her special ability enables her to maintain aggression even from a distance, inflicting unblockable damage that doesn’t require an action. This often encourages opponents to retreat out of her effective range, granting you some space to regroup and strategize before launching another fierce assault.
Incredibly high attack power
Low value defense cards
Ranged heroes with high maneuverability
The following are 3 tips to help focus your rage:
Tip #1: The Savage She-Hulk
She-Hulk is an incredibly powerful hero who is capable of dealing devastating damage to her opponents. She possesses two attack cards that complement each other well. The first card serves as a bait for Feint cards, but ideally you will be able to activate both card effects.
Omega-Level Threat is an attack with a value of 5 that forces your opponent to discard 2 random cards after combat, but only if you deal 2 or more damage. Since many defense cards have a value of 3 or lower, the chances of dealing at least 2 damage are quite good. This attack card is strong in any situation.
The Savage She-Hulk is the most powerful card in her deck. This attack has a value of 3, and during combat you may spend an additional action to make this card’s value a 9. For this card to be effective, your opponent needs to end their turn adjacent to you. While melee fighters easily fulfill this condition, it may pose a challenge against ranged opponents. In instances such as this, it may be best for you to use She-Hulk’s special ability with this card to guarantee 3 damage against your opponent; however, there is a scheme that helps solve this problem:
Leap Towards is a scheme that allows you to move She-Hulk up to 4 spaces, even through opposing fighters. If she ends up adjacent to an opposing fighter, you gain 1 action. There are 2 of these cards in her deck, and they are great for setting up The Savage She-Hulk; however, it can be predictable, so it is advisable to prepare before playing this card. Wait until your opponent has fewer cards in their hand or use Omega-Level Threat on the turn before to reduce their hand count.
I briefly touched on She-Hulk’s special ability, but it is worth mentioning more. At the start of your turn, you can discard a card and deal damage to an opposing fighter in She-Hulk’s zone equal to the boost value of the discarded card. It offers unblockable damage, which is beneficial in certain matchups. With that said, most, if not all, of her cards are better utilized in combat. It is recommended to use her special ability either for a finishing blow against enemy fighters, or to gradually chip away at the health of opponents who constantly evade you. Dealing with ranged fighters who have high maneuverability can be challenging, as you may accumulate a large hand while pursuing them. In such cases, it is better to use her special ability for damage rather than discarding cards for no value.
There is also the matter of her special ability. The ability to discard a card at the start of your turn and deal damage to an opposing fighter in her zone equal to the boost value of the discarded card is a mixed bag. On the one hand, unblockable damage is great. On the other, most, if not all of her cards are better used in combat. I would recommend only using her special ability to deal a final blow against enemy fighters, or to chip away at the health of fighters who are constantly running away from you. Ranged fighters with high maneuverability can be a paint to deal with and you will likely gather a large hand when chasing them. It is better to use her special ability to deal damage than to discard for no value in these instances.
Tip #2: The Sensational She-Hulk
She-Hulk is not just a mindless brute; there is a strategic approach behind her immense strength:
Sensational is an attack with a value of 4. After combat, if you win, you can choose a card from your discard pile and shuffle it back into your deck. You have three Sensational cards in your deck, offering three chances to retrieve previously used cards. The specific cards you want to recover will vary depending on the matchup, but I recommend prioritizing three:
- Omega-Level Threat
- The Savage She-Hulk
- Leap Toward
She-Hulk excels when she is on the offensive, so it is better to focus on recovering her strongest attack cards rather than versatile or defensive ones. With her substantial health and some healing ability that I will discuss later, she can withstand battles long enough to unleash devastating attacks. The average deck usually lacks enough high-value defense cards to handle multiple uses of Omega-Level Threat or The Savage She-Hulk. Prioritizing which of these to recover will depend on each specific matchup. Against aggressive melee heroes, The Savage She-Hulk may be your best choice, while against ranged fighters, multiple uses of Omega-Level Threat can weaken their attack and defense options and give you an advantage. Leap Toward should be recovered if your opponent is especially elusive and challenging to reach.
The following cards are essential for your attack strategy:
Nerve Cluster Strike is a versatile card with a value of 3 that immediately makes it so that the opposing fighter cannot leave their space this turn if She-Hulk is adjacent to them. This card is crucial for trapping your opponents. When facing ranged heroes, plan to end your turn adjacent to them, enticing them to attack you on their first action so they do not attack you on their second and end their turn in your zone.
Green Energy is a versatile card with a value of 4 that, after combat, lets you deal 1 damage to each fighter adjacent to She-Hulk if you win the combat. This card provides solid defense value, whether or not the opponent is adjacent. With a defense value of 4, you are more likely to win combat. It is a valuable card to keep on hand after utilizing your previous actions for attacks, which will also end your turn adjacent to the opposing fighter.
Tip #3: The Attorney At Law
Strength is important, but it’s useless if you can’t land a hit. She-Hulk’s deck includes cards inspired by her lawyer career, which can be used to support your powerful attacks and deceive your opponents to weaken their defenses.
Cease and Desist is a versatile card with a value of 1 that immediately cancels all effects on your opponent’s card and becomes a value of 4 during combat when used as an attack. This is a great surprise tactic to catch your opponent off guard. Considering the defense value of 1, you should never use it defensively unless you have no other option.
Legalese is a versatile card with a value of 2. After combat, if you win, your opponent chooses whether you both draw a card or discard a card. If you lose, you make the choice instead. By using your powerful attack cards a few times throughout the game, your opponent will be hesitant to defend with low-value defense cards. Utilize this card to bait out their high-value defenses. This card is also good defensively, but you will probably take a decent amount of damage.
She-Hulk has two defense cards at her disposal. They don’t have high printed values, but they offer utility to strengthen you and weaken your opponent:
Lady Justice is a defense card with a value of 0. During combat, you can discard the top card of your opponent’s deck and increase your card’s value by twice the discarded card’s boost value. This card is less effective against heroes with cards that lack boost values and cards with offensive cancels; however, you can usually count on it having a value of 4, and forcing your opponent to discard a card from their deck is an added bonus.
The Defense Rests is a defense card with a value of 2. After combat, you draw cards equal to the amount of combat damage you took. If you face a high-value attack, you’ll be able to draw a significant number of cards to prepare your next attack, and you won’t have to discard down to 7 until the end of your next turn. You may lose some health, but She-Hulk can handle it.
She-Hulk also possesses two schemes that provide great support in any situation:
Jennifer Walters, ESQ. allows you to place She-Hulk in any starting space on the board, draw 1 card, and gain 1 action. This scheme is useful for moving She-Hulk away from danger or approaching elusive opponents.
Double Jeopardy allows you to draw 2 cards and recover 2 health. Health recovery is always valuable, and the additional card draw provides more ammunition for She-Hulk’s aggression and special ability.
By utilizing these cards and schemes effectively, you can enhance She-Hulk’s combat prowess and outmaneuver your opponents in battle.
She-Hulk is an incredibly powerful hero, but she faces challenges when it comes to maneuverability; however, she has cards in her deck that grant her extra movement, giving her opportunities to reach her opponents. Once she is in range, she can unleash devastating damage not only to the opposing fighter’s health, but also to the opposing player’s hand. She-Hulk strikes a balance where she is accessible enough for new players to be effective with her, yet offers enough depth for experienced players to engage in strategic mind games with their opponents. By utilizing her cards and schemes effectively, She-Hulk’s combat prowess can be enhanced, granting her opportunities to outmaneuver her opponents in battle. She brings a dynamic, aggressive, and hard-hitting playstyle to the Unmatched roster, making her a fun new addition to the game.
We invite you to share your thoughts and questions by leaving a comment below. We love hearing from our readers and would be happy to help in any way we can!